Reviews & Articles

Trine 3: Performance Analysis

This is where things begin to look not so pretty. Usage of Super Sampling murders performance so badly, it's simply not worth turning it on. FXAA is most certainly good enough, and on 4K, you simply don't need AA at all unless you have ample horsepower available.
What we liked
  • Low CPU requirement
What didn't impress us
  • SSAA cripples performance A LOT
  • Occasional black screen issue

Trine 3 Review

Trine 3: Artifacts of Power is the third instalment in the Trine series, taking a rapid alternative approach to the physics-y puzzle/platformer genre. Unlike its predecessors, the game features movement on the Z-axis, and has made some key changes to each of the three main
What we liked
  • Utterly bloody gorgeous environment
  • Zoya's mechanics are awesome
  • Massive 3D levels
  • Configurable FPS cap
What didn't impress us
  • Ends a third through the story
  • Wizard's mechanics are oversimplified
  • Game feels unfinished
  • Lots of bugs and glitches
  • Light on video options

Volume: Performance Analysis

Performance overall was pretty damn good, although there were the occasional hiccup. Honestly I don't think I've ever played a game that doesn't have VSync, or at least if it doesn't, it usually has an FPS cap of 60 or 120. The issue I have with that is that some people
What we liked
  • Light on VRAM
  • Low GPU requirements
What didn't impress us
  • Occasional stutter

Volume Review

Volume is Mike Bithell's take on a near future version of the legend of Robin Hood. I say near future, because Locksley is a vlogger, but appears to be recording himself in holograms. It's a stealth game at heart, but venturing into the rogue-like area, with persistence
What we liked
  • Brilliant level crafting
  • Perfect balance of challenge
  • Great "alternative" storyline
  • Excellent stealth mechanics
  • Includes a level Editor
What didn't impress us
  • No VSync option
  • Light on video options

Warhammer 40K Regicide: Performance Analysis

Overall, for an Early Access title, performance was pretty fantastic on my machine. Despite messing around with VSync on and off, there was no real issue with framerates or bugs. The game ran completely smoothly with essentially zero issues. The only possible negative
What we liked
  • Low CPU usage
  • Low VRAM usage
What didn't impress us
  • Nothing

Warhammer 40K Regicide Review

Warhammer 40K: Regicide is the spawn of Hammerfall Publishing, one of many during Games Workshop's IP handouts. While its core base gameplay is similar to that of chess; the unit types, the move types, and a similar but not identical board, the similarities stop there.
What we liked
  • Excellent core strategy
  • Fantastic graphics
  • Most unique 40K game in years
  • Way more than just chess
  • Great campaign gameplay
What didn't impress us
  • Lacks a lot of punch
  • Not true to 40K lore
  • Not enough race abilities
  • Hidden 60FPS cap
  • No native 4K

Cradle: Performance Analysis

Needless to say the Unigine engine is quite the monster. The game is without a doubt a visually impressive title, but with that advantage in the beauty area, comes the horror in the hardware area. The game rinsed my machine of all the power it could muster, save for the CPU.
What we liked
  • Minimal CPU usage
What didn't impress us
  • Massive GPU requirements outside
  • Extremely choppy movement with VSync on
  • Audio cuts out occasionally

Cradle Review

Cradle is a beautiful Sci-Fi exploration game, with spots of puzzles and a light sprinkling of horror in there too. It's developed by Flying Café for Semianimals, all done in the Unigine engine. As such it's unbelievably good looking for the most part.
What we liked
  • Fantastic characters
  • Highly addictive story telling
  • LCD eye screens are utter genius
  • Beautiful game world
  • Brilliant approach to confining the player
What didn't impress us
  • Exploration yields no reward
  • No native 4K support
  • Cube puzzles feel repetitive
  • M-body part retrieval overly repetitive
  • Restrictive, linear item use

Kyn: Performance Analysis

Overall it ran exceptionally well, even when dropping frames. It's worth noting in the framerate charts below, the main cause for such low "minimum" framerates was mainly down to a few unskippable cut scenes that are limited to 30FPS. In reality, the game stayed around 60FPS
What we liked
  • Low memory usage for such a pretty game
  • Multi-core optimised
  • Very fast loading times
  • Silky smooth game play during low FPS
What didn't impress us
  • High GPU requirements for an RPG

Kyn Review

Kyn is a wonderful hybrid RPG mixture by Tangrin Entertainment, set in Viking mythology, and beautiful Norse environments. The game is probably best described as a bizarre mixture between the old party-based RPG Dungeon Siege (the originals, not III), and also some deep
What we liked
  • Gorgeous, gorgeous, gorgeous!
  • Extensive, USEFUL crafting system
  • Tonnes of unique skills
  • Feed skill system feels fresh
  • Wonderfully crafted maps
  • In situ character reset
What didn't impress us
  • No dialogue audio
  • Sparse video options
  • No tutorial
  • Slow motion not used until mid-late game
  • Loot system feels boring
  • No XP makes exploration feel pointless
  • Many skills go to waste
  • Very slow progression

Guild of Dungeoneering: Performance Analysis

Performance was rather strange. If you look at the following charts, you'll notice that 1080p has higher usage overall, save for the CPU department. 4K somehow used less resources. It even used less VRAM. Now you may think I made some kind of mixup with my benchmarks.
What we liked
  • Runs beautifully, bug free
What didn't impress us
  • Weird performance scaling

Guild of Dungeoneering Review

Guild of Dungeoneering is closer to a guild management system than a pure-bred dungeon crawler. It's Gambrinous' fanciful pen & paper take on how the backbones of all these AAA might look if you were in the CEO spot of managing heroes. It's very childish in art style,
What we liked
  • Super easy to pick up and play
  • Perfect for short, quick games
  • Great soundtrack
  • Loads of content: cards, unlockables, heroes
  • Remarkably unique game
  • Surprisingly challenging
What didn't impress us
  • Not entertaining enough for long periods
  • No Dungeoneer persistence (no levelling)
  • Very few resolution options
  • Zero video options
  • VSync Forced
  • 30FPS Cap

Coffin Dodgers: Performance Analysis

As mentioned in the game review, the graphics are not particularly amazing. They're less than average, but we can't exactly make too much of a gripe about it, because it's all about entertainment. Many people will find them pretty underwhelming in honesty.
What we liked
  • Low VRAM requirements
  • Extremely low CPU requirements
What didn't impress us
  • High relative power usage on 4K

Coffin Dodgers Review

Coffin Dodgers is basically Mario Kart with pensioners, only instead of fending off the inevitable blue-shell doom, they're fending off the grim reaper on his sweet NOS injected mobility scooter. It's developed by Milkytea studios, who as you can guess are British based.
What we liked
  • Excellent story mode
  • Extremely fun racing
  • Very varied, fast paced tracks
  • Brilliant quick multi-player game
  • Great physics implementation
  • Ridiculously easy to pick up
What didn't impress us
  • Graphics are underwhelming
  • UI interaction is flaky in areas
  • Story mode over too fast
  • Alternative modes are slightly boring
  • Alternative modes don't reward coins
  • Weirdly, boost jumps make you slower

Legends of Eisenwald: Performance Analysis

So in-between having to reset the video options every load screen and dealing with weird resolution options, the game wasn't all that bad. Usage was low across the entire board, looking below average in almost every test. This is in part down to the graphical fidelity being
What we liked
  • Low usage across the board
What didn't impress us
  • Stutter during unit targeting
  • Auto-save and reload function seem broken
  • Video options reset during loading screens

Legends of Eisenwald Review

Legends of Eisenwald is Aterdux Entertainment's rather original take on the hybrid-TBS genre. The scene is currently dominated by games like Civ, Endless Legend and Heroes of Might & Magic, all of which take on a high (sometimes Sci-Fi) fantasy backbone to give games a bit
What we liked
  • Great approach to unique unit development
  • Massively varied quests
  • Diverse maps
  • Tonnes of content
  • Each unit feels useful everywhere
  • Combat monks are badass
What didn't impress us
  • Camera movement seems badly designed
  • Quest tracking needs work
  • Garrison feature feels useless
  • Feels like its still Early Access
  • Forgettable storyline
  • VSync forced
  • Very few, weird, video options

Ronin: Performance Analysis

VSync off causes immense tearing, which is an issue for side scrolling games. The FPS is capped at 30 which is totally unacceptable. Besides those two big fat sticking points, the game runs buttery smooth with quite literally zero reasoning to complain otherwise. Not once did it
What we liked
  • Mindblowing low CPU usage
What didn't impress us
  • Hidden 30FPS cap
  • Slightly unstable on game exit

Ronin Review

Ronin is a brilliant little game that started off as a project by a solo developer called Tomasz Waclawek, which eventually got picked up by publisher Devolver Digital. It was inspired by Gunpoint, though despite ramblings from Gunpoint fans about similarities of the titles
What we liked
  • Highly challenging
  • Beautifully diverse levels
  • Very original enemy types
  • Extremely easy to pick up
  • Hugely entertaining, varied combat
What didn't impress us
  • Tutorial needs to cover more
  • No video options
  • Can't jump while running

Batman: Arkham Knight Performance Analysis

Everybody knows the performance overall was dire on release. After the first couple of patches, including day-one as well as a small bug-fix patch, the game's performance is marginally better, now reaching almost average levels. You rarely hit 60FPS on either resolution
What we liked
  • Multithreaded optimisation
What didn't impress us
  • Terrible stuttering
  • Shocking GPU optimisation
  • AMD cards fair even worse

Batman: Arkham Knight Review

Batman: Arkham Knight is the fourth in the Arkham series, though it's only the second title to be developed by Arkham Asylum developer, Rocksteady. Many argued that Asylum was the best in the series, particularly with the launch issues Origins had. Published by
What we liked
  • Batmobile is amazing
  • New interesting gadgets
  • Fancy new ways to pummel enemies
  • Introduces fresh new characters (finally)
  • Highly engaging storyline
  • Great approach to sidequests
  • Tutorial AR's fantastic for new players
  • Awesome voice actors
What didn't impress us
  • Camera seems very sluggish
  • Batmobile camera hinders driving
  • Ground movement feels slow
  • Talent tree feels mostly recycled
  • Bat-tank not fitting with non-lethal ideals
  • Features heavily overused villains