Reviews & Articles

Mortal Kombat X Review

Mortal Kombat X is the latest and greatest in a very long, largely unnumbered franchise. In fact, it's the first in the series in years that's ever actually had a number in the title. I guess this time around the "X" made it sound slightly cooler of a title.
What we liked
  • Same gameplay, still fun
  • New characters (at last)
  • Unique content unlock system
What didn't impress us
  • Average graphics
  • Dubious DLC practice
  • High price for little unique content

Afterfall - Reconquest Pt1: Performance Analysis

First things first, that minimum FPS figure on the 1440p and 1080p charts. It makes literally no sense. There is no discernible reasoning in the testing figures that explains any of this. I ran identical 10 minute benchmarks through the same maps, levels
What we liked
  • Low VRAM usage on high res
What didn't impress us
  • Poorly optimised
  • Hidden FPS cap

Afterfall - Reconquest Pt1 Review

Afterfall: Reconquest is a new game by devs IntoXicate Studios, the same guys behind the previous Afterfall titles. Published by Nicolas Entertainment Group, Reconquest is being released as a nine part series. It takes shape in a Third Person Shooter
What we liked
  • The previous game
What didn't impress us
  • Monochrome style falls flat
  • Poor voice acting
  • Poor/misspelt dialogue
  • Useless interface
  • Clunky UI
  • Very "empty" feeling mechanics

Survarium: Performance Analysis

For some obscure reason, totally maxed out it runs like crap for a lot of midrange machines. It ran fine for me, although the in game menus and pre-match countdown showed some massive input lag from the mouse cursor, and general crappiness all around.
What we liked
  • No FPS cap
  • Only needs 2 CPU cores
What didn't impress us
  • High GPU Load for a low graphics game
  • Texture pop-in mid game
  • Tearing

Survarium: Review

Survarium is a F2P FPS, built around the concept of STALKER, but following the regime of being a team-based shooter similar to that of the modern Battlefield games. It's in Beta, although that fact is rather well hidden just about everywhere, for some reason the devs
What we liked
  • Great F2P model
  • Nice map variation
  • Balanced weapons
  • Pleasant player progression
  • Lots of video options
What didn't impress us
  • God-awful matchmaking sometimes
  • Lack of weapon choice
  • No physical weapon modding
  • Bland game modes

Pillars of Eternity: Performance Analysis

Damn near flawless, though I expected very little in terms of issues from this game. There's not really much chance of anything going wrong besides dodgy scripts or standard game crashes. I never came across any massively broken bugs (although the double-click to
What we liked
  • Low system requirements
  • Low CPU load
What didn't impress us
  • No tweaking options
  • 64bit requirement
  • Loading screen crash

Pillars of Eternity Review

Pillars of Eternity is an old school D&D style RPG, developed by the reverent Obsidian Entertainment, and developed by these guys alongside Paradox Interactive. It's one of a few Baldur's Gate style RPGs that were rumoured to be in development, ready for a release
What we liked
  • Amazing script writing
  • Excellent dialogue options
  • True old-school RPG excellence
  • "True" play how you want
  • Tonnes of content
  • Fulfilling mechanics
What didn't impress us
  • Game-breaking bugs
  • Erratic difficulty modes

Besiege: Performance Analysis

CPU load is mild at best, even on 1440p, as is just about everything else. The game didn't task anything even close to 50% capacity on any front, though for such a basic game little else was expected. In the standard maps at the beginning the CPU load was minimal,
What we liked
  • Light overall load
  • Small VRAM requirement
What didn't impress us
  • VSync forced
  • Potentially high CPU usage

Besiege Early Access Review

Besiege is a wonderful little title that took Early Access by storm a few weeks ago. It's a neat little concept of building medieval siege machines to fulfil small objectives set in short little instances. It was developed and published by Spiderling Studios, claiming
What we liked
  • Hugely funny
  • Truly original
  • Lots of potential depth
  • Excellent visuals
  • Great price
What didn't impress us
  • Lacklustre tutorial
  • Complex for beginners
  • Short levels
  • Odd video options

Towncraft: Performance Analysis

My mind was blown at the CPU usage at peaks. This game uses more of the CPU than some AAA titles. For such a lightweight looking game that supposedly ran on mobile devices, it sure does eat what you give it. GPU load is as expected, if a little higher than I originally
What we liked
  • Super light GPU load
  • Low VRAM requirement
What didn't impress us
  • Extremely high CPU usage for mobile port
  • Zero video options
  • Hidden FPS cap/VSync forced
  • Slightly unstable

Towncraft Review

Towncraft is a town builder at heart, but by looks and gameplay, is basically a mix of pre-sim-city cities (towns), and Facebook's Farmville app. It's been developed by both Flat Earth Games(Metrocide) and Epiphany Games (Frozen Hearth), though the latter are
What we liked
  • Very deep complexity
  • Great progression systems
  • Remains casual despite main quests
  • Doesn't "Hand-hold" the player
  • Highly addictive early-mid game
What didn't impress us
  • No automation in end game
  • Terrible movement system
  • Poor interface controls
  • Main quests seem largely irrelevant
  • Mobile version is much cheaper

Boid: PC Performance Analysis

Stuttering and mouse lag, good god. I had no issues with these things with VSync off while I was benchmarking maximum framerates, but once VSync was on, mouse lag was hugely off-putting, and stuttering occurred throughout most of the game. It wasn't constant, but it was
What we liked
  • No hidden FPS cap
  • Will run on low end machines
What didn't impress us
  • Severe lack of video options

Boid Review

Boid is a rather different flavour of RTS game, developed by Ukrainian chaps Mokus(Contre Jour) and published by tinyBuild. It recently joined the ranks of Early Access in January this year, in hopes of gaining some player base to play-test the game and offer balancing
What we liked
  • Highly unique RTS
  • Perfect choice of art-direction
  • Bargain
What didn't impress us
  • Tiny player base
  • Extremely tough for new players
  • Lacklustre tutorial

Grim Dawn (B24): Performance Analysis

There's an awful lot of stuttering. For the first time I had to play with VSync on, except the stuttering was still quite bad. Understandably it's Early Access, so I expect poor optimisations on that end, although it's affecting my eyes a fair amount. Beyond that, it
What we liked
  • Low CPU load
  • Plenty of video options
  • No FPS cap
What didn't impress us
  • Stutters a lot

Grim Dawn (B24) Review

Grim Dawn is a Hack 'n' Slash Loot'em'Up ARPG developed by Crate Entertainment (developers of Titan Quest). It is published and distributed by Steam Early Access, and has been in development since its first Kickstarter in April 2012. The game surpassed its goal by over
What we liked
  • Titan Quest style talents
  • Real grim feeling
  • Excellent "punch" to skills
  • Original skillset
What didn't impress us
  • Forgettable story
  • Not much character customisation
  • No cutscenes for story

Raven's Cry: Performance Analysis

So bad it hurts my eyes. Ship battles are fine; they were pleasant (in terms of FPS, not gameplay). Most of the time in smaller quest areas and seafaring, FPS was perfectly acceptable. The second you dock in town however, things begin to go terribly terribly wrong.
What we liked
  • Plenty of video options
What didn't impress us
  • Terribly Optimised
  • Badly filtered settings

Raven's Cry Review

Raven's Cry is like a Pirate version of Skyrim. It's not quite open world, but has an enormous ocean that can only be fast-travelled across, and fairly large open maps of separate islands. It's more a Pirate simulator than solely a 3rd person RPG. It's developed by
What we liked
  • Fresh pirate game concept
  • Ship battles
What didn't impress us
  • Not finished
  • High price for unfinished game
  • Many shallow mechanics
  • Poor script
  • Poor voice actors
  • Many bugs

Grow Home: Performance Analysis

The game runs well to the extreme. While I understand it's not the most visually taxing game in all existence, I was surprised at how well it deals with the immense physics-y nature of many of the in game assets. Another great thing was that there was zero tearing
What we liked
  • No FPS cap
  • Lightweight
What didn't impress us
  • No in-depth video options

Grow Home Review

Grow Home, is what I can only describe as a platformer/explorer game. It's been created rather quietly by a studio called Reflections, which apparently operate under Ubisoft, and has been published under Ubisoft. The game is another of Ubi's indie titles
What we liked
  • Price
  • Skydiving
  • No loading screens
What didn't impress us
  • Just one map
  • Almost zero replay value

Apple iPhone 6 Plus: Does Bigger Translate To Better?

Apple's iPhone 6 Plus is the biggest, most badass iPhone yet. It's got a 5.5-inch display, which absolutely towers over the 4-inch panel on the iPhone 5s. Then, you get an improved camera with OIS, which clicks stunning pics as expected. Finally, a Full HD panel.
What we liked
  • Beautiful display.
  • The Best Camera. Period.
  • Seemingly endless collection of apps.
What didn't impress us
  • iOS 8 is buggy.
  • 3rd party keyboard support can get better.
  • Base model should come with 32GB storage.