Stories: The Path of Destinies Review

Introduction

Stories: The Path of Destinies is a game by Spearhead games, developed entirely around the concept of replayability - what you discover in your failures will help you uncover "truths" and strive to make the decisions that see the game completed without your death (or the entire universe). The game has a light dusting of crafting, some RPG elements, and cutting edge combat reminiscent of Rocksteady's Batman: Arkham series. It's also got that persistent narrator vibe you see in games like Bastion, so it's essentially inspired by some of the best parts of epic games. It's very much story orientated in nature, but despite the potential for egregious repetition, it actually manages to keep things fresh each play through.

Storyline

The main character you play is Reynardo, a retired fox thief who comes into the possession of a book of power. Reynardo's younger brother is killed trying to prevent it from falling into the hands of the now mad emperor, and Reynardo picks up the book whilst being hunted by the emperor's crow army. As you progress through the story (you choose how the story unfolds at multiple three-way crossroads), you'll meet a host of characters that play a vital role to the outcome of each decision. Some rewards may be items or additional story paths, or even punishments and curses depending on how you go about things. The end results are always the same (almost always) - attack the emperor's fleet and eventually die in the process, or somehow choose your path in such a way that you survive. As you play through the game you'll uncover one of four key "truths". Unlocks all four of these truths and you'll be informed enough to make what you hope are the right decisions.

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