Mozilla and Epic Tap Power of WebGL

To address an increasingly web-based society that games, Epic Games and Mozilla teamed up to port Unreal Engine 3 to its umpteenth platform, the open (plugin-free) web, leveraging WebGL 3D API. Such a port could not only drive casual web-based games, but also serious graphics-intensive ones. The running idea here, is to make the underlying software platform irrelevant.

Mozilla unveiled a new JavaScript engine that's highly-optimized for web-based game code, which it build in collaboration with Epic. Mozilla demonstrated an Epic Citadel demo ported to WebGL, at its booth, at the 2013 Game Developers Conference (GDC), that revealed the demo to be running with is normal visual details.

An Unreal Engine 3 port to the web could spark off a near revolution in web-based gaming, which is transitioning from environments that require third-party browser plugins such as Adobe Flash and Java RE. Mozilla comments:

Today, we are excited to unlock this technology for high-performance games, by teaming up with Epic Games. By leveraging this new JavaScript optimization technology, Mozilla has been able to bring Epic's Unreal Engine 3 to the Web. With this port, developers will soon be able to explore limitless possibilities when it comes to porting their popular gaming titles to the Web.