Oculus VR Founder, Palmer Luckey, stated that they would like to push the resolution of the Oculus Rift headset to 8K per eye. While the comment was a little tongue in cheek he said they want to see the resolution to be as high as possible for the device eventually.
In an interview with Gamasutra, Mr. Luckey was asked with the development kits now at 1080p, how far did they plan on pushing to get the resolution higher. He responded;
"8k per eye. [laughs] I mean, that's just a number where you could roughly, approximately stop seeing pixels at the current field of view. Realistically, we're not targeting any specific resolution as "this is the right resolution" because until we get to that 8k by 8k or higher resolution, we just want it to be as high as possible. We're at 1080p in the prototypes that we're showing, but we'd like to push it even beyond that."
He also said in the interview that they are still working on getting the price of the public release of the headset to be as inexpensive as possible. The development kits are currently at $300, but he remarked that the developers have little issue with that as they are planning on making money off the device while the general public will just be playing on it.
There is still no official release date for the Rift, but if they can get the price down they are going to be able to get the device in the hands of a lot more happy gamers.