In an interesting look at some of the possibilities that virtual reality is going to bring to the table when it comes to video games, a group of 3 game developers (and a musician) have come up with a rather harrowing idea. It's called Keep Talking and Nobody Explodes.
The concept is pretty simple. You are in a room alone and you are trying to diffuse a bomb so that you are not blown to smithereens. The rather horrific take on the whole matter is that diffusing the bomb successfully lies in the hands of your friends who are trying to guide you through the diffusion process.
In the game, the player puts on a VR headset (such as an Oculus Rift), and uses a motion sensing device, which is used to work on the bomb. The player is the only one who can see the screen and has to describe to nearby real-life friends what he sees so they can dig through various hard copy manuals looking for details about the bomb, and they then attempt to tell the player what to do to deactivate the bomb. If either the player or the friends fail in the task of communication, the player becomes just a spot on the wall.
The concept of this game would make for a delightful evening sitting around with your friends wiling away the hours trying to keep each other alive. The game would have to be playable without a lot of expensive hardware if it is ever to reach a large number of players, so it's likely we'll see it some day for regular computers and laptops in a non-VR environment.
You can jump over to Polygon where they have an interview with the developers and learn more about this interesting concept.
|Topics||Gaming, Game Development, Virtual Reality, Oculus Rift, Motion Sensing|