NVIDIA: PS4 GPU is Too Cheap and Too Weak

In an interview with TechRadar, NVIDIA's Tony Tamasi gave the company's predictable response to the one question every journalist has on their mind, to ask about the company's absence from the game console scene for the next few years: bash the already-implemented AMD silicon. AMD scored design wins on all three new-generation (not necessarily next-generation) game consoles, the WiiU, the PlayStation 4 "Orbis," and the upcoming Xbox "Durango."

In the interview, Tamasi compared the chip AMD and Sony co-designed to run the PlayStation 4, to an entry-level PC processor. "Compared to gaming PCs, the PS4 specs are in the neighborhood of a low-end CPU, and a low- to mid-range GPU side," he said. "If the PS4 ships in December as Sony indicated, it will only offer about half the performance of a GTX680 GPU (based on GFLOPS and texture), which launched in March 2012, more than a year and a half ago."

The Chip

AMD and Sony co-designed the chip that drives Sony's next-generation PlayStation 4 "Orbis" game console, which was announced last month, and which is expected to reach stores by the end of the year. The chip is an APU (accelerated processing unit), which combines eight 64-bit x86 CPU cores based on AMD's "Jaguar" micro-architecture; with a GPU based on its Graphics CoreNext architecture, and a 256-bit wide GDDR5 memory interface, which holds 8 GB of memory that's used both as system- and graphics-memory.

But the Grapes Were Sour

In the TechRadar interview, NVIDIA's Tony Tamasi goes on to state that PlayStation 4 wasn't a worthy venture for NVIDIA to begin with. "I'm sure there was a negotiation that went on," Tamasi told GameSpot, "and we came to the conclusion that we didn't want to do the business at the price those guys were willing to pay."